Terrastrom

Introduction to the Mainland
How It All Came Together

Day One
The party arrives, having been teleported to the mainland via Loremaster Trenton of the Arcane Order, Blackport. They had arrived after their harrowing campaign against the forces of a Black Dragon in the North with the assistance of the Silver Flame of Blackport. Arriving alongside the only other surviving member of their party, Isela, – the beloved Xarus the Gnome having been dispatched shortly prior to their jaunt to the mainland- the party had been transplaced within the Arcane Order, Tower North of the Mainland. Also in tow was Eizen, the spellsword from Suenni-Hakkan of East Terrastrom, who was admittedly less interested in the party’s main goal and more influenced by the pursuit of Warlocks that he claimed have been plaguing the whole of the world. The last of the teleported group was the alchemist Carrion, who returned to the mainland from Blackport to kick-start his alchemy business in true. So, the five- and friends- arrived in a burst of magic on the other end of the astral journey they emerged from.
It was there at the Arcane Order they were to deliver important research regarding the fate of the realm to a trusted member of Trenton’s original branch of the Order, Guildmaster Zindamere Tathwallow. However, despite the groups overall goal, Leif the Imperial Scout- now promoted to Scout Elite and Alpha Wolf- was ordered to return to the headquarters of the Imperial Scouts to receive newly issued gear. These orders were given to her by the Scout-Commander himself, Durien Khaz, who also ordered her to investigate a ‘Dragon cult currently committing grand amounts of theft and suspicious activity on the mainland’.
On this first day however, the party did join in a meeting of the guild to discuss Loremaster Trenton’s findings on Everblack. It was decided that the information would be relayed to the highest echelons of the Order, within Vulpinach, and to the Emperor, Cedric Tathmere. It was also decided that the knowledge gleaned by Trenton would be useless without the rest of the writings of the one known as ‘Orion’, the author of the writings throughout Everblack. Through the writings, it was known that the final place Orion was known to retire to lay somewhere within the center of the Mire of the Forgotten- a land not safely accessible by any means of magic of man.
Considering their options, an eccentric member of the Order suggested that ‘only Chronepsis knows’ how to enter the Mire, which prompted those gathered to remember the dragon cult that was said to have been active on the mainland recently; the same cult that Leif was ordered to investigate. It was to the hope of the Arcane Order, then, that the cult may have some access to avenues of acquiring hidden knowledge, and thus it was decided that the group of Leif the Scout, Remmington the Follower of Kord, Eizen the Warlock-Hunter, and Isela the Elven Shadowdancer would track down the cult, and question the dragon cult whether or not such avenues of information exist.
After the summit of mages and adventurers alike had come to a close and the path made somewhat clearer, the group explored the compound of the Arcane Order, Tower North. That afternoon they met Allianne Borealle, the eccentric enchantress who first mentioned Chronepsis in the summit, and Synestra Boreen- the newly appointed head of Necromancy among the Tower North. Synestra had requested some assistance with a matter in the mausoleum she had yet to establish control of, but the party decided rest was of more consequence at the moment, and retired within the extra living quarters of the Order. The strange day of magic and planning was done.
Day Two
Remmington and Leif awoke late in the day to find that Eizen and Isela had left the party in surprise, both having their own motives. Isela left a vast majority of her treasures acquired in the campaign against the Black Dragon, claiming she was to devote herself to the rearing of her companion acquired in the party’s journeys; a Black Dragon Whelpling she’d named Zara. However, in her note of departure, Isela seemed to have some fixation on the spear she acquired from the Dragon’s lair; the Shadowlance. Eizen on the other hand left promptly after realizing the party’s goals did not align with his own, as he was concerned with the Warlocks he claimed were roaming the land under the demonic patronage of Fraz-Urb’luu.
After taking an inventory of all of their possessions, finding that only an insignificant portion of gold and gear had been taken, Remmington and Leif readied themselves to set out in search of the dragon cult. However, at the alley leading out of the Arcane Order, the two met the acquaintance of some wandering adventurers in search of a kidnapped child.
These adventurers- Badrigar of Skyhome, Kipsie of the Veils, and Lörz the Ramossi, had only just met and were in search of Liandril, son of Iilareth of Skyhome. It was believed by the people of the jungle-city of Skyhome that the dragon cult was responsible for the child’s abduction, and so Badrigar had recommended consulting the nearby Arcane Order for advice.
This lead to the companionship of those in search of this cult. It also lead to the party consulting the eccentric Allianne Borealle, who had claimed she had some way of having seen the cult in their travels recently. Allianne explained she keeps a close eye on the forest in her spare time via enchanted rocks that she can scry through, the same rocks she had also enchanted to be minimally sentient and to have exaggerated eyes. It was discovered through Allianne that the cultists held a camp in the wilds near the Arcane Order, Tower North. Through some convincing, the party was allowed to take Allianne with them to where the child was abducted to perform some divination in hopes of discovering exactly where the child had been taken.

The rest, I’m sure you know already….

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Records of Adventuring Party 1

The following is a quick listing of the events that took place after the abduction of the Elf child Liandril and the adventures of those who sought him out.

1: Party meets at Arcane Order to locate Liandril, son of Iilareth of Skyhome by means of magic.
2: Party discovers (with the help of Alianne Borealle) Liandril has been abducted by a Dragon worshiping cult.
3: Needing to locate a hidden ruin of Orion, Leif and Remmington aid in the search for the child in hopes of accessing secret knowledge from the cult.
4: While investigating the cult, the party is forced into clearing out an ancient ruin beneath where the cult is camped by means of some mind affecting spell of one of the cultists.
5: After clearing the ruins, it is discovered that it is a shrine of Chronepsis, the Dragon God which the cultists worship. The cultists are eliminated, and the aspect of Chronepsis is summoned within the shrine to answer questions. The party discovers the location of the ruins they seek, but not the means to access them.
6: Party is instructed to find “The Old Man” within the Elven City of Nath’Reliim, who is the only one still alive on Terrastrom who knows how to access the ruins the party seeks.
7: Party discovers the location of Liandril and rescues him from the lasts of the cultists.
8: Party returns to Iilareth for the reward of returning his son, Liandril.
9: Travel towards Nath’Reliim begins, with Leif, Remmington, and Bonk scouting the road ahead only to encounter a duo of Harpies. Harpies are slain and the three characters return to the rest of the party to rest and recuperate before travel.
10: Party heads south, traveling for a few days.
11: One night, a cage full of pale naked people on a wagon is found nearby the campsite. It is pulled away in the early hours of the morning by a red-eyed man driving the wagon with a horse.
12: The party takes a detour to The Falls to visit the scout headquarters there to receive promotional gear for Leif. She receives a cloak-clasp, a shortsword, a horse named Vesper, and a gem which allows her to know other Scouts’ callsigns.
13: Party meets the wizard Excellius Baldesh, who is slain by an unseen force shortly after meeting him. His feline familiar, Beatrix, is collected by the party before they flee the scene. Excellius is left in the road.
14: Party heads through the Capitol Farmlands, meets Young Thomas and Old Gregory. They rest at their cottage.
14: The party stops at a roadside tavern called the Barley-Barrel, where another man is slain by the mysterious force. The man wore the same necklace as Excellius Baldesh, and so the party recommended to the people around the tavern that the necklace be buried somewhere and forgotten, as they believed it to be cursed.
15: The party passes the crossroads, the intersection of the Empire’s roads, and the closest crossing to Vulpinach to the North. They briefly meet the marshal of the farmlands, Raymus Janore.
16: The party reaches the ends of the farmlands and meets the Halfling treasure-hunter Filiwam of Greenbank. He requests their assistance in rescuing his friends and acquiring the treasure they sought.
17: The party joins Filiwam and rescues his companions Faldi and Grimlan from the Ogres that ambushed them. Kipsie dies in the battle, and the Halfling treasure hunters acquire the Gauntlets of Ogre Power, offering them to the party in return for their assistance. They accept. The Halflings join the party.
18: The party makes haste to Lowpeak to resurrect Kipsie, and are assisted in doing so by the priest of St. Cuthbert, Kevros Lancer. Lowpeak, however, has had all of its guards and clerics abducted from town. The party agrees to try and make contact with the ranger of the woods for information on the attacks. The ranger also happens to be Leif’s older brother, Orland Blüm.
19: The party rests up for the night before heading out to locate Orland, but are attacked in the night by a trio of demonic humanoids that Kevros later reveals to be Tieflings. The party slays one of these Tieflings and tries to rest up near the horses for the rest of the night.
20: Leif awakes and gets Remmington and Lorz to leave early with her to seek out Orland, as she has a terrible feeling that he was in danger. They set out to track Orland, and find themselves in a ruin on the edge of the forest fighting the other two Tieflings that had attacked the night before. The Tieflings are slain and their equipment is taken. There are oddities noticed about the gear.

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